top of page
T_Head_Top.png
Uncle Chop's Rocket Shop

Expansive, intelligent, stunning.
 
...and I'm just talking about the beards, wait until you see the games.

KeyaArt_Uncropped_Final.png

Set in a surreal 1950s distortion of a deep-space truck stop, Uncle Chop’s Rocket Shop is a simulation game with heavy roguelite elements. You play as Wilbur, a fox-headed mechanic and the sole proprietor of Little Mesa’s very own Uncle Chop’s Rocket Shop garage. Wilbur must fix spaceships in order to pay his weekly franchise fees, or face a gruesome death at the hands of Chop himself.

​

Meet a cast of quirky folks, maybe undergo a few career changes and ultimately scratch beneath the surface to find out what's really going down on Little Mesa. 

Filament is a laid back, story-rich and fully narrated puzzle game centred around solving sets of cable-based puzzles whilst exploring a seemingly abandoned spaceship.

​

Filament began as a game jam entry to the week-long Epic Megajam back in 2017, where it placed as one of the winners. Inspired by the reaction we received, Filament was developed into a fully-fledged puzzle experience with over 300 core puzzles, 50 secret head-scratchers, a rich narrative and a beautifully scored soundtrack.

​

​

Filament_Banner.png
Filament
T_Beard_Bar.png
US

ABOUT US

A three-man team whose sole focus, despite a very vocal enthusiasm for beards, is to make quirky and compelling games. Two games artists and a visual effects artist, we began making games together when we took part in a game jam on a whim. We won that one, and then a bunch more. So we figured we might as well try to make a career out of it, deciding to pursue a passion of making games independently.

 

After clawing our way out of the proverbial gutter we started in, we cobbled together the prototype and then fully fleshed out experience that was "Filament", born out of Epic's "Mega Jam". Halfway through it's development, we got picked up by Kasedo Games, who kindly gave us the funding to work on it full-time and see it through to completion. It sold alright, and some people even liked it. 

​

Since then, we've been working hard on our latest interactive product "Uncle Chop's Rocket Shop". It's due to drop soon (December 5th, 2024) and with any luck, it will sell alright, and some people might even like it. 

​

For now though, he's some approximations of our heads:

Aaron_Head.png

AARON

COKER

- Art Boy -

Aaron_Level.png

Reset his class and respeced into a primarily moustache-focused build. It ain't too shabby, but the mild chin neglect is dropping points for sure. Carries wax everywhere for emergencies. 

Ben_Head.png

BEN

WEBSTER

- Powerhouse Generalist -

Ben_Level.png

Solid, sturdy, holding down the fort. The only one of us still really committed to the bit. It's a comforting presence in the group. Holds back the dark and prevents us from becoming a joke.

Jo_Head.png

JOSIAH

WARD

​- Tech Wizard -

Jo_Level.png

Exile would be too kind. He had so much, and thew it away with reckless abandon. Maybe one day it'll grow back and we'll accept him back into the fold, but until then he's in the doghouse.

CONTACT US

Contact Us
T_Beard_Bottom.png

These days the beards live divided. Working *gags* remotely. We still exist within a vague proximity to London, though.

LOCATION

Say Hello - we'd love to hear from you.

Press Enquiries

CONTACT
DISCORD

Come hang out with us on Discord and join the communities!
UNCLE CHOP'S ROCKET SHOP

FILAMENT

© Beard Envy Ltd, 2019.

bottom of page